HomeGuides › Server-ready modpacks

Which Minecraft Modpacks Are Server-Ready?

A growing compatibility list backed by MineXEngine's automated testing — which packs boot clean on our launcher and the RAM they want. This is an early preview; the full searchable index is on the way.

Every pack below was launched by MineXEngine, which auto-detects the loader and Java version, tunes the JVM, and auto-recovers from first-boot crashes. A “ready” verdict means it boots to a playable server without manual config.
ModpackLoader / MCStatusRecommended RAMNotes
All the Mods 10NeoForge 1.21ready10–16 GBBoots clean on MineXEngine; auto-detected loader + Java 21.
RLCraftForge 1.12.2ready4–8 GBPinned to Java 8 automatically; stable once world-gen settles.
Vault Hunters 3rd EditionForgeready10–16 GBHeavy on concurrent vault runs; size RAM for busy moments.
Create: Above and BeyondForgeready6–10 GBMid-weight; CPU-bound on large contraptions rather than RAM.
Fabulously OptimizedFabricready3–6 GBLightweight performance pack; boots fast on modest RAM.

How this list is built

MineXHost continuously tests public modpacks from CurseForge and Modrinth on real servers. Each run records whether the pack boots to a playable state. Those verdicts will feed this page directly, turning it into a live, searchable "is my modpack supported?" resource.