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Which Minecraft Modpacks Are Server-Ready?
A growing compatibility list backed by MineXEngine's automated testing — which packs boot clean on our launcher and the RAM they want. This is an early preview; the full searchable index is on the way.
Every pack below was launched by MineXEngine, which auto-detects the loader and Java version, tunes the JVM, and auto-recovers from first-boot crashes. A “ready” verdict means it boots to a playable server without manual config.
| Modpack | Loader / MC | Status | Recommended RAM | Notes |
|---|---|---|---|---|
| All the Mods 10 | NeoForge 1.21 | ready | 10–16 GB | Boots clean on MineXEngine; auto-detected loader + Java 21. |
| RLCraft | Forge 1.12.2 | ready | 4–8 GB | Pinned to Java 8 automatically; stable once world-gen settles. |
| Vault Hunters 3rd Edition | Forge | ready | 10–16 GB | Heavy on concurrent vault runs; size RAM for busy moments. |
| Create: Above and Beyond | Forge | ready | 6–10 GB | Mid-weight; CPU-bound on large contraptions rather than RAM. |
| Fabulously Optimized | Fabric | ready | 3–6 GB | Lightweight performance pack; boots fast on modest RAM. |
How this list is built
MineXHost continuously tests public modpacks from CurseForge and Modrinth on real servers. Each run records whether the pack boots to a playable state. Those verdicts will feed this page directly, turning it into a live, searchable "is my modpack supported?" resource.