Prey: An Expansive RPG Nightmare Modpack Server Hosting
Each QA Lab test is a boot-and-ping test on a MineXHost QA server: MineXEngine installs the modpack, starts the server, and the server must stay running and answer a Minecraft server-list ping (or, if the pack turns that off, accept a connection on its game port). It does not measure sustained TPS, player joins or long-run stability. The full method is on the modpack test results page.
| Modpack source | CurseForge (official CurseForge page) |
|---|---|
| Pack version tested | the default file CurseForge served when the test ran |
| QA Lab tests | 10 public tests on 8 MineXEngine builds, 9 passed; earliest on record |
| Mod loader | Forge (as published on CurseForge) |
| Minecraft version | 1.19.2 (as published on CurseForge) |
| Java version | Java 17 (from the Minecraft version) |
| Estimated RAM | 6 GB minimum, 8 GB recommended (Estimated) |
| Smallest plan that fits | Bee: 8 GB, $40 a month |
QA Lab test history
Usually works. 9 of 10 public QA Lab tests with a clear result passed, across 8 MineXEngine builds. Every failed test was on an older MineXEngine build; the newest build we have results for (106.3.0) passed. Counting tests on MineXEngine 80.0.0 or newer only.
This history counts only the public QA Lab tests of Prey: An Expansive RPG Nightmare Modpack, run on MineXHost's own test servers. A test passes when MineXEngine starts the server and it meets the test described above. Tests that failed count against the pack, except failures caused by MineXHost's own infrastructure, which are left out. Results from customer servers are not counted.
How much memory it needs
Estimated: 6 GB minimum and 8 GB recommended. MineXHost estimates this from the pack's mod loader (Forge), not from a measurement of this pack. More players and added mods need more memory; the RAM calculator helps size a server. The smallest MineXHost plan that covers 8 GB is Bee (8 GB, $40 a month).
Test servers and customer servers
These results come from MineXHost's QA Lab test servers. Test servers differ from customer servers:
- Test servers may automatically remove a mod that crashes the server.
- On a customer server, MineXEngine sets aside mods that cannot or should not run there before the first start, such as mods made only for the game client, a second copy of a mod that is installed twice, a mod file too damaged to open, and world-backup mods, because the panel already backs up your server. After a crash it fetches a missing dependency on its own. A mod that crashes the server is named, and you decide whether to remove it.
- After a crash, a customer server moves a mod aside without asking only in a few narrow cases: a mod whose mods.toml file is broken, a client-only mod that crashes the server, a mod MineXEngine has shown stops the server from starting while it is installed, a second copy of a mod that is installed twice, and the existing copy of a dependency that MineXEngine replaces with the version another mod needs. An empty mod file is removed. Every other mod MineXEngine sets aside is moved into a separate folder, not deleted, and can be put back.
- Test servers get 12 GB of memory. Plans start at 3 GB, so a large modpack that passes here can run out of memory on a smaller plan.
Order a server with Prey: An Expansive RPG Nightmare Modpack already selected. MineXEngine installs the pack and sets up the mod loader and Java version.
Order Bee with Prey: An Expansive RPG Nightmare Modpack Compare all plansFrequently asked questions
Does Prey: An Expansive RPG Nightmare Modpack run on MineXHost?
Latest QA Lab test of Prey: An Expansive RPG Nightmare Modpack (MineXEngine 106.3.0, 10 October 2026): passed. Test history: 9 of 10 public QA Lab tests with a clear result passed, across 8 MineXEngine builds. Every failed test was on an older MineXEngine build; the newest build we have results for (106.3.0) passed. Counting tests on MineXEngine 80.0.0 or newer only. These results come from MineXHost's QA Lab test servers and show how the pack has done so far, not a promise for every setup.
How much RAM does Prey: An Expansive RPG Nightmare Modpack need?
MineXHost's estimate for Prey: An Expansive RPG Nightmare Modpack is 6 GB minimum and 8 GB recommended. The estimate comes from the pack's mod loader (Forge), not from a measurement of this pack. More players and added mods need more memory. The smallest MineXHost plan that covers 8 GB is Bee, with 8 GB.
Which Java version does Prey: An Expansive RPG Nightmare Modpack need?
Java 17. Prey: An Expansive RPG Nightmare Modpack is published for Minecraft 1.19.2 on CurseForge, and Minecraft 1.19.2 runs on Java 17. MineXEngine sets up the Java version for the server automatically.
